Portrait of Furina

★★★★★HydroSword

Furina

Endless Solo of Solitude

The absolute focus of the stage of judgment, until the final applause sounds.

Region
Fontaine
Released
Version 4.2
GenGuru tier
SS Support

Overview

  • Off-field Hydro damage
  • Team damage buffer

Furina spends most of a fight off the field. Her Elemental Skill summons the Salon Members, who keep hitting enemies with Hydro after she swaps out, and her Elemental Burst raises the whole party's damage based on how much everyone's HP goes up and down. All of her damage scales with her Max HP, so build her for HP, crits and enough Energy Recharge to have the burst ready every rotation.

She fits almost any team that wants Hydro applied off the field or a flat damage buff, which is why she shows up in so many different line-ups.

Weapons

Best first. Every sword on this list links to its page.

  1. Splendor of Tranquil Waters ★★★★★

    Her signature sword. CRIT DMG, Max HP and Elemental Skill damage all feed straight into the Salon Members, and the effect works while she is off the field.

  2. Primordial Jade Cutter ★★★★★

    A strong 5-star alternative: the HP bonus and CRIT Rate both matter for her.

  3. Key of Khaj-Nisut ★★★★★

    Gives a large amount of HP. Its Elemental Mastery bonus does little for her own damage, but the team-wide part can help reaction teams.

  4. Festering Desire ★★★★

    A free event sword. Elemental Skill damage, Skill CRIT Rate and Energy Recharge are exactly what she wants from a 4-star.

  5. Fleuve Cendre Ferryman ★★★★

    A free 4-star from the Fontaine Fishing Association. The Skill CRIT Rate and Energy Recharge make it the best easy-to-get option if you do not own Festering Desire.

  6. Wolf-Fang ★★★★

    A 4-star with CRIT Rate and a bonus to Skill and Burst damage. Pair it with more Energy Recharge on artifacts.

Artifact sets

  1. Golden Troupe 4-piece

    The clear first choice. Its four-piece bonus is largest while the wearer is off the field, which is where Furina spends her time.

  2. Golden Troupe + Tenacity of the Millelith 2-piece each

    A fine stopgap while you farm: Elemental Skill damage plus Max HP.

  3. Golden Troupe + Vourukasha's Glow 2-piece each

    Works the same way as the Millelith pairing. Use whichever pieces have better substats.

Main stats and substats

Sands
HP% or Energy Recharge
Goblet
HP% or Hydro DMG Bonus
Circlet
CRIT Rate or CRIT DMG
Substats
CRIT Rate > CRIT DMG > Energy Recharge > HP%

Talent priority

  1. Elemental Burst Let the People Rejoice
  2. Elemental Skill Salon Solitaire
  3. Normal Attack Soloist's Solicitation

Teams

  • Neuvillette hypercarry

    Neuvillette spends his own HP while attacking, which keeps Furina's burst buff climbing. Zhongli's shield lets the team ignore incoming hits.

  • Hu Tao Vaporize

    Furina and Yelan keep enemies soaked so Hu Tao's Pyro attacks Vaporize. Hu Tao also spends her own HP, which adds to the buff.

  • Ayaka Freeze

    Furina supplies the Hydro that keeps enemies Frozen, and her buff boosts Ayaka's Cryo damage.

  • Budget Vaporize

    Bennett's healing keeps the party above half HP so the Salon Members hit harder, and every heal adds to the buff. Xiangling's Pyro rings Vaporize off Furina's Hydro.

Tips

  • The Salon Members hit harder when party members are above half HP, and they drain some of that HP to do it. A healer in the team keeps the damage high and the buff stacking.
  • Her Charged Attack switches her between the damaging Salon Members and the healing Singer of Many Waters. Stay on the Salon Members for damage unless your team really needs the healing.
  • Use her burst before your main damage dealer starts attacking, so the buff has time to stack while they do their work.
  • If her burst is often not ready when you need it, add Energy Recharge before chasing more damage stats.

Other character guides recommend Furina as a teammate in these teams.

Show 29 more teams

See every team comp, grouped by reaction.

Base stats at level 90

Base HP
15307
Base ATK
244
Base DEF
696
CRIT Rate
24.2%

Talents

Normal Attack Soloist's Solicitation
Normal Attack Performs up to 4 consecutive strikes. Charged Attack Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or the Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" is present, their lineup will switch in response. Arkhe: Seats Sacred and Secular At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current Arkhe alignment, dealing Pneuma- or Ousia-aligned Hydro DMG. When Furina takes the field, her starting Arkhe alignment will be Ousia. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Elemental Skill Salon Solitaire
Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment. Ousia Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta. They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP. When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If 1/2/3/4 (or more) characters meet these requirements, the Members' attacks will deal 110%/120%/130%/140% of their original DMG. Pneuma Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals. The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the remaining duration. While the Salon Members or the Singer of Many Waters is on the field, Furina can move on the water's surface.
Elemental Burst Let the People Rejoice
Rouses the impulse to revel, creating a stage of foam that will deal AoE Hydro DMG based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes. At the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has. When the duration ends, Furina's Fanfare points will be cleared.
Passive talent Endless Waltz
When the active character in your party receives healing, if the source of the healing is not Furina herself and the healing overflows, then Furina will heal nearby party members for 2% of their Max HP once every 2s for the next 4s.
Passive talent Unheard Confession
Every 1,000 points of Furina's Max HP can buff the different Arkhe-aligned Salon Solitaire in the following ways: Will increase Salon Members' DMG dealt by 0.7%, up to a maximum of 28%. Will decrease the Singer of Many Waters' healing interval for nearby active characters by 0.4%, up to a maximum of 16%.
Passive talent The Sea Is My Stage
Xenochromatic Fontemer Aberrant ability CD decreased by 30%.

Constellations

C1 "Love Is a Rebellious Bird That None Can Tame"
When using Let the People Rejoice, Furina will gain 150 Fanfare. Additionally, Furina's Fanfare limit is increased by 100.
C2 "A Woman Adapts Like Duckweed in Water"
While Let the People Rejoice lasts, Furina's Fanfare gain from increases or decreases in nearby characters' HP is increased by 250%. Each point of Fanfare above the limit will increase Furina's Max HP by 0.35%. Her maximum Max HP increase is 140%.
C3 "My Secret Is Hidden Within Me, No One Will Know My Name"
Increases the Level of Let the People Rejoice by 3. Maximum upgrade level is 15.
C4 "They Know Not Life, Who Dwelt in the Netherworld Not!"
When the Salon Members from Salon Solitaire hit an opponent, or the Singer of Many Waters restores HP to nearby active characters, Furina will restore 4 Energy. This effect can be triggered once every 5s.
C5 "His Name I Now Know, It Is...!"
Increases the Level of Salon Solitaire by 3. Maximum upgrade level is 15.
C6 "Hear Me — Let Us Raise the Chalice of Love!"
When using Salon Solitaire, Furina gains "Center of Attention" for 10s. Throughout the duration, Furina's Normal Attacks, Charged Attacks, and Plunging Attacks are converted into Hydro DMG which cannot be overridden by any other elemental infusion. DMG is also increased by an amount equivalent to 18% of Furina's max HP. Throughout the duration, Furina's Normal Attacks (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attacks, and the impact of Plunging Attacks will cause different effects up to every 0.1s after hitting opponents depending on her current Arkhe alignment: Arkhe: Ousia Every 1s, all nearby characters in the party will be healed by 4% of Furina's max HP, for a duration of 2.9s. Triggering this effect again will extend its duration. Arkhe: Pneuma This Normal Attack (not including Arkhe: Seats Sacred and Secular Attacks), Charged Attack, or Plunging Attack ground impact DMG will be further increased by an amount equivalent to 25% of Furina's max HP. When any of the attacks mentioned previously hit an opponent, all nearby characters in the party will consume 1% of their current HP. During the duration of each instance of "Center of Attention," the above effects can be triggered up to 6 times. "Center of Attention" will end when its effects have triggered 6 times or when the duration expires.