Portrait of Venti

★★★★★AnemoBow

Venti

Windborne Bard

One of the many bards of Mondstadt, who freely wanders the city's streets and alleys.

Region
Mondstadt
Released
Version 1.0
GenGuru tier
A Support

Overview

  • Crowd control
  • Anemo support

Venti is the original crowd-control support. His Elemental Burst fires a Stormeye that pulls smaller enemies into one spot and holds them there while it deals Anemo damage, and it absorbs Hydro, Pyro, Cryo or Electro to deal that element too. When it ends, he gets Energy back, and party members of the absorbed element also get Energy. His skill launches enemies and, when held, lifts him into the air.

Build him for Energy Recharge first so the burst is ready every rotation, then Elemental Mastery for stronger Swirls. Pair him with a damage dealer who hits a wide area so the grouped enemies all take damage, and carry Viridescent Venerer to lower their resistance.

Weapons

Best first. Every bow on this list links to its page.

  1. Elegy for the End ★★★★★

    Energy Recharge, Elemental Mastery and a party-wide EM and ATK buff that his skill and burst trigger easily.

  2. The Stringless ★★★★

    A 4-star with Elemental Mastery and a bonus to skill and burst damage. A strong choice for Swirl-focused builds.

  3. Favonius Warbow ★★★★

    Energy Recharge plus extra particles to charge his own burst and his teammates'.

  4. Sacrificial Bow ★★★★

    Can reset his skill cooldown for extra particles and an extra launch.

  5. Windblume Ode ★★★★

    An event bow with Elemental Mastery. Fine for Swirl damage if you lack the options above.

Artifact sets

  1. Viridescent Venerer 4-piece

    The standard choice. His burst Swirls constantly, lowering enemy resistance to the absorbed element for the whole team.

Main stats and substats

Sands
Elemental Mastery or Energy Recharge or ATK%
Goblet
Elemental Mastery or Anemo DMG Bonus
Circlet
Elemental Mastery or CRIT Rate
Substats
Energy Recharge > Elemental Mastery > CRIT Rate > CRIT DMG > ATK%

Talent priority

  1. Elemental Burst Wind's Grand Ode
  2. Elemental Skill Skyward Sonnet

Teams

  • Ganyu Freeze

    Venti holds enemies in place while Ganyu's arrows and burst rain down on the pile. Mona keeps them Frozen and Diona shields.

  • Ayaka Freeze

    Grouped, Frozen enemies sit inside Ayaka's burst for its full duration. Shenhe adds Cryo damage and buffs.

  • National with Venti

    Venti pulls enemies into Xiangling's Pyronado and Xingqiu's rain swords for steady Vaporize. When the Stormeye absorbs Pyro, Xiangling and Bennett also get Energy back.

Tips

  • Heavy enemies and bosses are not pulled in by the Stormeye. Against them he mainly brings Viridescent Venerer and Swirl damage.
  • Absorption happens once per burst. Apply the element you want before or right as you cast it.
  • Lifted enemies are often out of reach of melee attacks. Use his crowd control with ranged or wide-area damage dealers.
  • Holding the skill creates an upcurrent, which is handy for climbing and gliding in the open world.

Other character guides recommend Venti as a teammate in these teams.

See every team comp, grouped by reaction.

Base stats at level 90

Base HP
10531
Base ATK
263
Base DEF
669
Energy Recharge
32.0%

Talents

Normal Attack Divine Marksmanship
Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Elemental Skill Skyward Sonnet
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! Press Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air. Hold Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Opponents hit by Skyward Sonnet will fall to the ground slowly.
Elemental Burst Wind's Grand Ode
Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG. Elemental Absorption If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use.
Passive talent Embrace of Winds
Holding Skyward Sonnet creates an upcurrent that lasts for 20s.
Passive talent Stormeye
Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party.
Passive talent Windrider
Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

Constellations

C1 Splitting Gales
Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.
C2 Breeze of Reminiscence
Skyward Sonnet decreases opponents' Anemo RES and Physical RES by 12% for 10s. Opponents launched by Skyward Sonnet suffer an additional 12% Anemo RES and Physical RES decrease while airborne.
C3 Ode to Thousand Winds
Increases the Level of Wind's Grand Ode by 3. Maximum upgrade level is 15.
C4 Hurricane of Freedom
When Venti picks up an Elemental Orb or Particle, he receives a 25% Anemo DMG Bonus for 10s.
C5 Concerto dal Cielo
Increases the Level of Skyward Sonnet by 3. Maximum upgrade level is 15.
C6 Storm of Defiance
Targets who take DMG from Wind's Grand Ode have their Anemo RES decreased by 20%. If an Elemental Absorption occurred, then their RES towards the corresponding Element is also decreased by 20%.