Portrait of Sayu

★★★★AnemoClaymore

Sayu

Mujina Ninja

A pint-sized ninja attached to the Shuumatsuban, who always seems sleep-deprived.

Region
Inazuma
Released
Version 2.0
GenGuru tier
C Support

Overview

  • Healer
  • Anemo support

Sayu is a small Anemo support who rolls around the battlefield. Her Elemental Skill turns her into a rolling ball that can absorb another element, then ends in a kick. Her Elemental Burst heals the party and leaves a Daruma behind that heals the active character when their HP is low, or attacks when everyone is healthy.

She gives you Swirl and steady healing in one slot. Her healing scales with ATK, while her Swirl damage and her own Swirl healing grow with Elemental Mastery, so build Energy Recharge and Elemental Mastery, with some ATK to keep the healing useful.

Weapons

Best first. Every claymore on this list links to its page.

  1. Favonius Greatsword ★★★★

    Particles for the whole team and plenty of Energy Recharge. The best support claymore for her.

  2. Sacrificial Greatsword ★★★★

    A second skill use means more Swirls and more particles. Good with a bit of Energy Recharge on artifacts.

  3. Katsuragikiri Nagamasa ★★★★

    Craftable at the Inazuma Blacksmith. Energy Recharge and Energy back after her skill hits.

  4. Mailed Flower ★★★★

    A free event claymore. Elemental Mastery and ATK after her skill hits, which helps both Swirl damage and healing.

Artifact sets

  1. Viridescent Venerer 4-piece

    The main reason to use an Anemo support. Her Swirls lower enemy resistance to the element they spread.

  2. Instructor 4-piece

    An easy 4-star set that gives the whole party Elemental Mastery after she triggers a reaction. Fine for newer accounts.

Main stats and substats

Sands
Energy Recharge or Elemental Mastery or ATK%
Goblet
Elemental Mastery or Anemo DMG Bonus
Circlet
Elemental Mastery or ATK%
Substats
Energy Recharge > Elemental Mastery > ATK% > ATK

Talent priority

  1. Elemental Burst Yoohoo Art: Mujina Flurry
  2. Elemental Skill Yoohoo Art: Fuuin Dash

Teams

  • National

    She replaces Kazuha or Sucrose as the Anemo slot, adds healing, and wears Viridescent Venerer to boost Xiangling's Pyro.

  • Taser

    Xingqiu, Fischl and Beidou keep Hydro and Electro on enemies, and her Swirls spread both elements across the group while she heals.

  • Ganyu Freeze

    She swirls Cryo for resistance shred and adds more healing on top of Diona's shield.

Tips

  • Hold her skill and roll into an element to absorb it. That adds damage of that element and triggers Swirl.
  • The longer she rolls, the longer the cooldown. A short hold is usually enough if you only need one absorption.
  • Her Daruma heals only when someone is at or below 70% HP, and attacks otherwise, so it rarely wastes its actions.
  • With her in the party, your characters will not startle Crystalflies and some animals, which makes overworld farming easier.

Base stats at level 90

Base HP
11854
Base ATK
244
Base DEF
745
Elemental Mastery
96

Talents

Normal Attack Shuumatsuban Ninja Blade
Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Elemental Skill Yoohoo Art: Fuuin Dash
The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG. Press Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick. Hold Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD. Elemental Absorption If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill.
Elemental Burst Yoohoo Art: Mujina Flurry
The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma. Muji-Muji Daruma At specific intervals, the Daruma will take one of several actions based on the situation around it: ·If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG. ·If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
Passive talent Someone More Capable
When Sayu triggers a Swirl or Stellar Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s.
Passive talent No Work Today!
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects: ·When healing a character, it will also heal characters near that healed character for 20% the amount of HP. ·Increases the AoE of its attack against opponents.
Passive talent Yoohoo Art: Silencer's Secret
When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

Constellations

C1 Multi-Task no Jutsu
The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.
C2 Egress Prep
Yoohoo Art: Fuuin Dash gains the following effects: ·DMG of Fuufuu Whirlwind Kick in Press Mode increased by 3.3%. ·Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
C3 Eh, the Bunshin Can Handle It
Increases the Level of Yoohoo Art: Mujina Flurry by 3. Maximum upgrade level is 15.
C4 Skiving: New and Improved
Sayu recovers 1.2 Energy when she triggers a Swirl or Stellar Swirl reaction while on-field. This effect occurs once every 2s.
C5 Speed Comes First
Increases the Level of Yoohoo Art: Fuuin Dash by 3. Maximum upgrade level is 15.
C6 Sleep O'Clock
The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects: ·Increases the damage dealt by the Muji-Muji Daruma's attacks by 0.2% ATK. A maximum DMG increase of 400% ATK can be gained via this method. ·Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.