Portrait of Kinich

★★★★★DendroClaymore

Kinich

Turnfire Hunt

A Huitztlan Saurian Hunter skilled at counting costs.

Region
Natlan
Released
Version 5.0
GenGuru tier
S DPS

Overview

  • On-field Dendro damage
  • Burning carry

Kinich is a Dendro claymore user who fights from a grappling hook. His Elemental Skill puts him in Nightsoul's Blessing, where Normal Attacks become Loop Shots that circle the enemy and build Nightsoul points. When the points are full he fires Scalespiker Cannon, his biggest hit. Loop Shots count as Elemental Skill damage, so almost all of his damage comes from the skill, with the burst adding a dragon that breathes Dendro on its own.

Build him like a normal crit damage dealer: ATK% sands, Dendro goblet and crit circlet. His best home is a Burning team. When Burning or Burgeon damage hits an enemy marked by his skill, he gets extra Nightsoul points, which means more Cannons per field window. Pyro supports that keep enemies burning, plus Emilie, are what make him shine.

Weapons

Best first. Every claymore on this list links to its page.

  1. Fang of the Mountain King ★★★★★

    His signature claymore. It stacks Skill and Burst damage from his own skill hits and from Burning or Burgeon in the team, and Kinich's damage is almost all skill damage.

  2. A Thousand Blazing Suns ★★★★★

    A strong 5-star option. Using the skill gives ATK and CRIT DMG, and he uses his skill at the start of every field window.

  3. Beacon of the Reed Sea ★★★★★

    High CRIT Rate and an ATK boost after his skill hits. A solid pick if you already own it.

  4. Serpent Spine ★★★★

    A battle pass claymore with CRIT Rate and a damage bonus that builds while he stays on the field. Avoid getting hit to keep the stacks.

  5. Earth Shaker ★★★★

    A craftable claymore. In a Burning team the Pyro reactions keep its Elemental Skill damage bonus active, which suits Kinich well for a free weapon.

Artifact sets

  1. Obsidian Codex 4-piece

    The clear best set. The 2-piece bonus is active whenever he is on the field in Nightsoul's Blessing, and every Scalespiker Cannon spends Nightsoul points, which turns on the 4-piece CRIT Rate bonus. He fires the Cannon often enough to keep it up for most of his field time.

  2. Unfinished Reverie 4-piece

    An alternative for Burning teams only. Its damage bonus stays up while a burning enemy is nearby and fades when Burning drops, so it needs steady Pyro. You give up the CRIT Rate from Obsidian Codex, so you need more crit on your pieces.

  3. Obsidian Codex + Deepwood Memories 2-piece each

    A stopgap while you farm good 4-piece Obsidian Codex pieces: field damage bonus plus Dendro DMG Bonus.

Main stats and substats

Sands
ATK%
Goblet
Dendro DMG Bonus
Circlet
CRIT Rate or CRIT DMG
Substats
CRIT DMG > CRIT Rate > ATK% > Energy Recharge > Elemental Mastery

Talent priority

  1. Elemental Skill Canopy Hunter: Riding High
  2. Elemental Burst Hail to the Almighty Dragonlord
  3. Normal Attack Nightsun Style

Teams

  • Burning with Emilie

    Thoma and Bennett keep Pyro on enemies so Burning stays active, and Thoma's shield protects Kinich while he swings around. Emilie turns that Burning into extra damage, and Bennett heals and boosts ATK.

  • Natlan Burning

    Mavuika keeps Pyro on enemies from off the field. As a Natlan character she also triggers Nightsoul Bursts, which charge the bonus from his Flame Spirit Pact passive for a stronger Cannon.

  • Budget Burning

    A team of 4-stars. Kirara's shield keeps Kinich safe while he swings around, and the two Pyro characters keep Burning going for his extra Nightsoul points.

Tips

  • Steer your Loop Shots with the movement keys. Moving into the Blind Spot that appears next to the enemy gives extra Nightsoul points and a faster Cannon.
  • Casting his burst while he is in Nightsoul's Blessing extends the state a little, so use it right after the skill when it is ready.
  • Burning on an enemy hit by his skill restores Nightsoul points, so make sure Pyro is already on enemies before he takes the field.
  • If no enemy or object is in range, the skill only swings him through the air. Get close to an enemy first.

Other character guides recommend Kinich as a teammate in these teams.

See every team comp, grouped by reaction.

Base stats at level 90

Base HP
12858
Base ATK
332
Base DEF
802
CRIT DMG
88.4%

Talents

Normal Attack Nightsun Style
Normal Attack Performs up to 3 rapid strikes. After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing. Charged Attack Consumes a certain amount of Stamina to spin and throw his Claymore forward to attack opponents. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Elemental Skill Canopy Hunter: Riding High
Kinich uses his big-game hunting skills to either move swiftly or attack his opponent. When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%. This skill can be Held to release. When it is Held, Kinich can aim the grappling hook. Nightsoul's Blessing: Kinich Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second. In this state, Kinich will hook onto a nearby opponent and perform a variable attack: ·When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG. ·When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target. While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points. If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.
Elemental Burst Hail to the Almighty Dragonlord
Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned AoE Dendro DMG. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned AoE Dendro DMG. If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s.
Passive talent The Price of Desolation
When Kinich is in Nightsoul's Blessing state, opponents hit by his Elemental Skill will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich's Nightsoul's Blessing state ends.
Passive talent Flame Spirit Pact
After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.
Passive talent Night Realm's Gift: Repaid in Full
When Kinich is in the air following Canopy Hunter: Riding High's mid-air swing, he can consume 10 Phlogiston points to perform another mid-air swing. While in an area with Phlogiston Mechanics within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or in the air, when you switch to Kinich: Kinich will perform one of the following actions depending on the conditions met: ·When facing a Coilgrass Sigil that can be interacted with: He will fire a grappling hook towards it to move; ·When there are nearby opponents and you are in combat: Kinich will use Canopy Hunter: Riding High in the direction of the opponents; Otherwise, Kinich will fire a grappling hook and swing, prioritizing valid Coilgrass Sigils as grapple targets. Nightsoul Transmission can be triggered once every 10s by your own party. When interacting with Coilgrass Sigils and other items that Yumkasaurs can interact with, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.
Passive talent Swift Envoy
While in an area with Phlogiston Mechanics within Natlan, interacting with some harvestable items will increase your own party members' Movement SPD by 15% for 10s. Additionally, the location of nearby resources unique to Natlan will appear on your mini-map.

Constellations

C1 Parrot's Beak
After Kinich lands from Canopy Hunter: Riding High's mid-air swing, his Movement SPD will increase by 30% for 6s. Additionally, Scalespiker Cannon's CRIT DMG is increased by 100%.
C2 Tiger Beetle's Palm
When Kinich's Elemental Skill hits an opponent, it will decrease their Dendro RES by 30% for 6s. Additionally, the first Scalespiker Cannon Kinich fires after entering Nightsoul's Blessing has increased AoE, and its DMG increases by 100%.
C3 Protosuchian's Claw
Increases the Level of Canopy Hunter: Riding High by 3. Maximum upgrade level is 15.
C4 Hummingbird's Feather
When in Nightsoul's Blessing, Kinich will restore 5 Energy after using his Loop Shots or after unleashing the Scalespiker Cannon. Energy can be regenerated this way once every 2.8s. Additionally, Hail to the Almighty Dragonlord deals 70% more DMG.
C5 Howler Monkey's Tail
Increases the Level of Hail to the Almighty Dragonlord by 3. Maximum upgrade level is 15.
C6 Auspicious Beast's Shape
After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG. If this Scalespiker Cannon triggers the buffs that Ascension Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs.