Dehya
Flame-Mane
A member of the Eremites, a mercenary organization that roams the sands of Sumeru. Valiant and powerful, she enjoys great fame amongst her fellow Eremites.
- Region
- Sumeru
- Released
- Version 3.5
- GenGuru tier
- C Sub-DPS
Overview
- Pyro sub-DPS
- Interruption resistance support
Dehya places a Fiery Sanctum field with her Elemental Skill. When enemies inside it take damage, the field strikes back with Pyro on its own. The active character standing in it becomes harder to interrupt, and part of the damage they take is passed to Dehya and drained from her over time. Her Elemental Burst turns her into a brawler who throws a rapid string of Pyro punches and finishes with a big kick. Both the field and the burst scale on her ATK and her Max HP.
Give her ATK or HP on the sands, a Pyro DMG Bonus goblet and crits. She is at her best as a Pyro teammate who keeps hitting from off the field and keeps a fragile on-field damage dealer from being knocked around, then comes in for a burst when the team needs extra damage.
Weapons
Best first. Every claymore on this list links to its page.
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Beacon of the Reed Sea ★★★★★
The best fit. Max HP, CRIT Rate and an ATK bonus that triggers both from her skill hitting and from her taking damage, so it works well for a character who absorbs part of the team's damage.
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A Thousand Blazing Suns ★★★★★
High base ATK, and its ATK and CRIT DMG buff turns on with her skill or burst. Strong for her burst window.
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Serpent Spine ★★★★
A 4-star from the Battle Pass with CRIT Rate and a damage bonus that builds while she is on the field. Best if you play her as a burst damage dealer.
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The Bell ★★★★
A 4-star with HP and a self-shield that adds damage. She takes damage often, so the shield triggers reliably.
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Ferrous Shadow ★★★
A 3-star HP stick for new accounts. It only covers her HP scaling, but it is easy to refine.
Artifact sets
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Vourukasha's Glow 4-piece
Boosts Elemental Skill and Burst damage, and the extra bonus from taking damage stacks up thanks to her Redmane's Blood drain. HP from the 2-piece also feeds her scaling.
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Emblem of Severed Fate 4-piece
Good when you want her burst to hit hard and also need Energy Recharge to have it ready.
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Crimson Witch of Flames 4-piece
Use this in Burning teams, where the reaction bonus matters more than raw skill damage.
Main stats and substats
- Sands
- ATK% or HP% or Energy Recharge
- Goblet
- Pyro DMG Bonus
- Circlet
- CRIT Rate or CRIT DMG
- Substats
- CRIT Rate > CRIT DMG > ATK% > HP% > Energy Recharge
Talent priority
- Elemental Skill Molten Inferno
- Elemental Burst Leonine Bite
- Normal Attack Sandstorm Assault
Teams
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Burning with Kinich
Dehya's Sanctum keeps Pyro on enemies so Burning stays up for Kinich and Emilie. Bennett heals and buffs ATK.
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Burst Vaporize
Dehya stays on the field for her burst. Furina's Salon Members apply Hydro on their own, which matters because Dehya cannot Normal Attack during her burst, so supports that add Hydro on Normal Attacks do not help here. Bennett and Kazuha add ATK and Pyro damage.
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Budget Burning
Easy to put together. Collei adds Dendro, Dehya and Bennett add Pyro, and Sucrose groups enemies so the field hits more of them.
Tips
- Place the Sanctum where your on-field character will fight. The interruption resistance and damage sharing only apply to characters standing inside it.
- Using her burst while the Sanctum is up does not waste the field. She picks it up and puts it back down when the burst ends, with the same remaining time.
- Tap Normal Attack in rhythm during the burst to speed up the punches. Each press right after a punch makes the next one come sooner.
- Her own passive heals her when her HP drops low, but a healer in the team still helps, since she keeps taking the damage she redirects.
Base stats at level 90
- Base HP
- 15675
- Base ATK
- 265
- Base DEF
- 628
- HP
- 28.8%
Pyro





