Portrait of Dehya

★★★★★PyroClaymore

Dehya

Flame-Mane

A member of the Eremites, a mercenary organization that roams the sands of Sumeru. Valiant and powerful, she enjoys great fame amongst her fellow Eremites.

Region
Sumeru
Released
Version 3.5
GenGuru tier
C Sub-DPS

Overview

  • Pyro sub-DPS
  • Interruption resistance support

Dehya places a Fiery Sanctum field with her Elemental Skill. When enemies inside it take damage, the field strikes back with Pyro on its own. The active character standing in it becomes harder to interrupt, and part of the damage they take is passed to Dehya and drained from her over time. Her Elemental Burst turns her into a brawler who throws a rapid string of Pyro punches and finishes with a big kick. Both the field and the burst scale on her ATK and her Max HP.

Give her ATK or HP on the sands, a Pyro DMG Bonus goblet and crits. She is at her best as a Pyro teammate who keeps hitting from off the field and keeps a fragile on-field damage dealer from being knocked around, then comes in for a burst when the team needs extra damage.

Weapons

Best first. Every claymore on this list links to its page.

  1. Beacon of the Reed Sea ★★★★★

    The best fit. Max HP, CRIT Rate and an ATK bonus that triggers both from her skill hitting and from her taking damage, so it works well for a character who absorbs part of the team's damage.

  2. A Thousand Blazing Suns ★★★★★

    High base ATK, and its ATK and CRIT DMG buff turns on with her skill or burst. Strong for her burst window.

  3. Serpent Spine ★★★★

    A 4-star from the Battle Pass with CRIT Rate and a damage bonus that builds while she is on the field. Best if you play her as a burst damage dealer.

  4. The Bell ★★★★

    A 4-star with HP and a self-shield that adds damage. She takes damage often, so the shield triggers reliably.

  5. Ferrous Shadow ★★★

    A 3-star HP stick for new accounts. It only covers her HP scaling, but it is easy to refine.

Artifact sets

  1. Vourukasha's Glow 4-piece

    Boosts Elemental Skill and Burst damage, and the extra bonus from taking damage stacks up thanks to her Redmane's Blood drain. HP from the 2-piece also feeds her scaling.

  2. Emblem of Severed Fate 4-piece

    Good when you want her burst to hit hard and also need Energy Recharge to have it ready.

  3. Crimson Witch of Flames 4-piece

    Use this in Burning teams, where the reaction bonus matters more than raw skill damage.

Main stats and substats

Sands
ATK% or HP% or Energy Recharge
Goblet
Pyro DMG Bonus
Circlet
CRIT Rate or CRIT DMG
Substats
CRIT Rate > CRIT DMG > ATK% > HP% > Energy Recharge

Talent priority

  1. Elemental Skill Molten Inferno
  2. Elemental Burst Leonine Bite
  3. Normal Attack Sandstorm Assault

Teams

  • Burning with Kinich

    Dehya's Sanctum keeps Pyro on enemies so Burning stays up for Kinich and Emilie. Bennett heals and buffs ATK.

  • Burst Vaporize

    Dehya stays on the field for her burst. Furina's Salon Members apply Hydro on their own, which matters because Dehya cannot Normal Attack during her burst, so supports that add Hydro on Normal Attacks do not help here. Bennett and Kazuha add ATK and Pyro damage.

  • Budget Burning

    Easy to put together. Collei adds Dendro, Dehya and Bennett add Pyro, and Sucrose groups enemies so the field hits more of them.

Tips

  • Place the Sanctum where your on-field character will fight. The interruption resistance and damage sharing only apply to characters standing inside it.
  • Using her burst while the Sanctum is up does not waste the field. She picks it up and puts it back down when the burst ends, with the same remaining time.
  • Tap Normal Attack in rhythm during the burst to speed up the punches. Each press right after a punch makes the next one come sooner.
  • Her own passive heals her when her HP drops low, but a healer in the team still helps, since she keeps taking the damage she redirects.

Base stats at level 90

Base HP
15675
Base ATK
265
Base DEF
628
HP
28.8%

Talents

Normal Attack Sandstorm Assault
Normal Attack Performs up to 4 consecutive strikes using her Claymore and her martial arts. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Elemental Skill Molten Inferno
This art of Dehya's own invention changes its method of use depending on the combat situation. Indomitable Flame This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum. Ranging Flame This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position. A Fiery Sanctum field created this way will inherit the remaining duration of the previous field. Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration. Fiery Sanctum When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s. Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way. Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.
Elemental Burst Leonine Bite
Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP. If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage." Roaring Barrage Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.
Passive talent Unstinting Succor
Within 6 seconds after Dehya retrieves the Fiery Sanctum field through Molten Inferno: Ranging Flame or Leonine Bite, she will take 60% less DMG when receiving DMG from Redmane's Blood. This effect can be triggered once every 2s. Additionally, within 9s after Dehya unleashes Molten Inferno: Indomitable Flame, she will grant all party members the Gold-Forged Form state. This state will further increase a character's resistance to interruption when they are within the Fiery Sanctum field. Gold-Forged Form can be activated once every 18s.
Passive talent Stalwart and True
When her HP is less than 40%, Dehya will recover 20% of her Max HP and will restore 6% of her Max HP every 2s for the next 10s. This effect can be triggered once every 20s.
Passive talent The Sunlit Way
During the day (06:00 – 18:00), your party members gain the Swift Stride effect: Movement SPD increased by 10%. Does not take effect in Domains, Trounce Domains, or Spiral Abyss. Swift Stride does not stack.

Constellations

C1 The Flame Incandescent
Dehya's Max HP is increased by 20%, and she deals bonus DMG based on her Max HP when using the following attacks: ·Molten Inferno's DMG will be increased by 3.6% of her Max HP. ·Leonine Bite's DMG will be increased by 6% of her Max HP.
C2 The Sand-Blades Glittering
When Dehya uses Molten Inferno: Ranging Flame, the duration of the recreated Fiery Sanctum field will be increased by 6s. Additionally, when a Fiery Sanctum exists on the field, DMG dealt by its next coordinated attack will be increased by 50% when active character(s) within the Fiery Sanctum field are attacked.
C3 A Rage Swift as Fire
Increases the Level of Leonine Bite by 3. Maximum upgrade level is 15.
C4 An Oath Abiding
When Flame-Mane's Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s.
C5 The Alpha Unleashed
Increases the Level of Molten Inferno by 3. Maximum upgrade level is 15.
C6 The Burning Claws Cleaving
The CRIT Rate of Leonine Bite is increased by 10%. Additionally, after a Flame-Mane's Fist attack hits an opponent and deals CRIT Hits during a single Blazing Lioness state, it will cause the CRIT DMG of Leonine Bite to increase by 15% for the rest of Blazing Lioness's duration and extend that duration by 0.5s. This effect can be triggered every 0.2s. The duration can be extended for a maximum of 2s and CRIT DMG can be increased by a maximum of 60% this way.