Portrait of Diluc

★★★★★PyroClaymore

Diluc

Dark Side of Dawn

The tycoon of a winery empire in Mondstadt, unmatched in every possible way.

Region
Mondstadt
Released
Version 1.0
GenGuru tier
B DPS

Overview

  • On-field Pyro DPS

Diluc is a straightforward on-field damage dealer. His Elemental Skill is a three-part slash that you chain together, his Normal Attacks are heavy claymore swings, and his Elemental Burst launches a Phoenix and then infuses his blade with Pyro. That turns every swing into Pyro damage and adds a Pyro DMG Bonus while it lasts.

Gear him like most ATK-scaling carries: ATK on the sands, a Pyro DMG Bonus goblet and crits on the circlet. He shines in Vaporize teams, where a Hydro teammate keeps enemies wet so his Pyro hits get the bonus multiplier.

Weapons

Best first. Every claymore on this list links to its page.

  1. Wolf's Gravestone ★★★★★

    A big ATK boost for him, and hitting an enemy below 30% HP raises the whole party's ATK for a short time.

  2. A Thousand Blazing Suns ★★★★★

    High base ATK plus ATK and CRIT DMG after each skill or burst. He uses his skill often, so the buff is easy to keep.

  3. Beacon of the Reed Sea ★★★★★

    CRIT Rate and an ATK bonus after his skill hits. The HP part does nothing for him, but the rest still fits.

  4. Serpent Spine ★★★★

    A Battle Pass 4-star with CRIT Rate and a damage bonus that builds while he stays on the field, which is how he plays.

  5. Rainslasher ★★★★

    Elemental Mastery boosts his Vaporize damage, and the passive works against wet enemies. A solid easy-to-get choice for Vaporize teams.

  6. Prototype Archaic ★★★★

    Craftable at the Blacksmith. Gives ATK and an occasional extra hit on Normal Attacks; fine while you look for something better.

Artifact sets

  1. Crimson Witch of Flames 4-piece

    The standard set. Pyro DMG Bonus, more Vaporize and Melt damage, and the 4-piece raises the 2-piece Pyro bonus further each time he uses his skill, which he does constantly.

  2. Crimson Witch of Flames + Gladiator's Finale 2-piece each

    Pyro damage plus ATK. A good stopgap while you farm a full Crimson Witch set.

  3. Gladiator's Finale 4-piece

    Boosts Normal Attacks, which make up most of his damage during his burst. Useful outside of reaction teams.

Main stats and substats

Sands
ATK% or Elemental Mastery
Goblet
Pyro DMG Bonus
Circlet
CRIT Rate or CRIT DMG
Substats
CRIT Rate > CRIT DMG > ATK% > Elemental Mastery > Energy Recharge

Talent priority

  1. Elemental Skill Searing Onslaught
  2. Normal Attack Tempered Sword
  3. Elemental Burst Dawn

Teams

  • Vaporize with Furina

    Furina applies Hydro and raises party damage. Bennett heals and adds ATK, and Kazuha groups enemies and buffs Pyro damage.

  • Budget Vaporize

    Xingqiu's rain swords add Hydro as Diluc swings, and Sucrose groups enemies and adds Elemental Mastery.

  • Double Hydro Vaporize

    Two off-field Hydro supports keep every target wet, and Zhongli's shield keeps Diluc swinging without interruption.

Tips

  • Use all three skill slashes in a row before the window closes. Waiting too long sends the skill on cooldown early.
  • His burst infuses his blade with Pyro. Swing during that window to make the most of the Pyro DMG Bonus from his passive.
  • Weave skill slashes between Normal Attacks rather than spamming one or the other.
  • Watch his Energy. His burst is a big part of his damage, so add Energy Recharge substats if it often is not ready.

Other character guides recommend Diluc as a teammate in these teams.

See every team comp, grouped by reaction.

Base stats at level 90

Base HP
12981
Base ATK
335
Base DEF
784
CRIT Rate
24.2%

Talents

Normal Attack Tempered Sword
Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Elemental Skill Searing Onslaught
Performs a forward slash that deals Pyro DMG. This skill can be consecutively used 3 times. Enters CD if not cast again within a short period.
Elemental Burst Dawn
Releases intense flames to knock back nearby opponents, dealing Pyro DMG. The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG. The searing flames that run down his blade cause it to be infused with Pyro.
Passive talent Relentless
Diluc's Charged Attack Stamina Cost is decreased by 50%, and its duration is increased by 3s.
Passive talent Blessing of Phoenix
The Pyro Infusion provided by Dawn lasts for 4s longer. Additionally, Diluc gains 20% Pyro DMG Bonus during the duration of this effect.
Passive talent Tradition of the Dawn Knight
Refunds 15% of the ore used when crafting Claymore-type weapons.

Constellations

C1 Conviction
Diluc deals 15% more DMG to opponents whose HP is above 50%.
C2 Searing Ember
When Diluc takes DMG, his ATK increases by 10% and his ATK SPD increases by 5%. Lasts for 10s. This effect can stack up to 3 times and can only occur once every 1.5s.
C3 Fire and Steel
Increases the Level of Searing Onslaught by 3. Maximum upgrade level is 15.
C4 Flowing Flame
Casting Searing Onslaught in rhythm greatly increases damage dealt. 2s after casting Searing Onslaught, casting the next Searing Onslaught in the combo deals 40% additional DMG. This effect lasts for 2s.
C5 Phoenix, Harbinger of Dawn
Increases the Level of Dawn by 3. Maximum upgrade level is 15.
C6 Flaming Sword, Nemesis of the Dark
After casting Searing Onslaught, the next 2 Normal Attacks within the next 6s will have their DMG and ATK SPD increased by 30%. Additionally, Searing Onslaught will not interrupt the Normal Attack combo.