Portrait of Chevreuse

★★★★PyroPolearm

Chevreuse

Executor of Justice

The captain of the Special Security and Surveillance Patrol, who wears justice as an ever-present seal upon her heart. Her musket shall only ever point at the guilty.

Region
Fontaine
Released
Version 4.3
GenGuru tier
A Support

Overview

  • Overloaded team buffer
  • Healer

Chevreuse is a Pyro support built entirely around Overloaded. When every member of the party is Pyro or Electro, with at least one of each, she makes every Overloaded reaction lower the hit enemies' Pyro and Electro resistance. Her held skill fires an Overcharged Ball after an Overloaded reaction, which also gives Pyro and Electro teammates bonus ATK based on her Max HP, up to a cap of 40% at 40,000 HP. Her skill also heals the active character for a short time.

Build her for HP up to that cap, and enough Energy Recharge to burst each rotation. She has little use outside a strict Pyro and Electro team, so only invest in her if you plan to run one.

Weapons

Best first. Every polearm on this list links to its page.

  1. Favonius Lance ★★★★

    Energy Recharge and extra particles keep her burst ready. A common top pick for her.

  2. Dialogues of the Desert Sages ★★★★

    HP on the main stat, and it refunds Energy whenever she heals, which her skill does every time.

  3. Black Tassel ★★★

    A 3-star with a high HP stat. Very cheap and almost as good as the best options for her.

  4. Staff of Homa ★★★★★

    A 5-star with a large HP boost that helps her reach the ATK buff cap with fewer HP pieces.

Artifact sets

  1. Noblesse Oblige 4-piece

    The default when no one else in the team wears it. Its party ATK buff adds on top of her own.

  2. Song of Days Past 4-piece

    Her skill heals constantly, so this turns that healing into extra damage for the active character.

  3. Tenacity of the Millelith 4-piece

    HP for her buff plus a party ATK boost each time her skill hits.

Main stats and substats

Sands
HP% or Energy Recharge
Goblet
HP%
Circlet
HP% or Healing Bonus
Substats
Energy Recharge > HP% > HP

Talent priority

  1. Elemental Skill Short-Range Rapid Interdiction Fire
  2. Elemental Burst Ring of Bursting Grenades

Teams

  • Arlecchino Overloaded

    Fischl keeps Electro on enemies for frequent Overloaded, and Chevreuse's resistance cut and ATK buff boost Arlecchino's Pyro hits.

  • Clorinde Overloaded

    Clorinde triggers Overloaded quickly with her Electro attacks while Xiangling applies Pyro off the field.

  • Budget Overloaded

    All four are 4-stars. Two Electro and two Pyro keep the reaction going, and Beidou's shield makes the knockback easier to manage.

Tips

  • Do not add any character who is not Pyro or Electro. Her resistance cut turns off as soon as the team breaks that rule.
  • Use her held skill after an Overloaded reaction so she fires the Overcharged Ball. That shot is what gives the ATK buff.
  • Overloaded knocks enemies away. Fight against walls or with grouping tools when you can.
  • Stop adding HP once she reaches 40,000 HP in combat. Put further stats into Energy Recharge instead.

Other character guides recommend Chevreuse as a teammate in these teams.

Show 2 more teams

See every team comp, grouped by reaction.

Base stats at level 90

Base HP
11962
Base ATK
193
Base DEF
605
HP
24.0%

Talents

Normal Attack Line Bayonet Thrust EX
Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Elemental Skill Short-Range Rapid Interdiction Fire
Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG. For a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP. Hold to fire in a different fashion. Hold Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area. Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time. Arkhe: Ousia Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
Elemental Burst Ring of Bursting Grenades
Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells. The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents.
Passive talent Vanguard's Coordinated Tactics
When all party members are Pyro and Electro characters and there is at least one Pyro and one Electro character each in the party: Chevreuse grants "Coordinated Tactics" to nearby party members: After a character triggers the Overloaded reaction, the Pyro and Electro RES of the opponent(s) affected by this Overloaded reaction will be decreased by 40% for 6s. The "Coordinated Tactics" effect will be removed when the Elemental Types of the characters in the party do not meet the basic requirements for the Ascension Talent.
Passive talent Vertical Force Coordination
After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way.
Passive talent Double Time March
Decreases sprinting Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

Constellations

C1 Stable Front Line's Resolve
When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s. You must first unlock the Ascension Talent "Vanguard's Coordinated Tactics."
C2 Sniper Induced Explosion
After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG.
C3 Practiced Field Stripping Technique
Increases the Level of Short-Range Rapid Interdiction Fire by 3. Maximum upgrade level is 15.
C4 The Secret to Rapid-Fire Multishots
After using Ring of Bursting Grenades, the Hold mode of Short-Range Rapid Interdiction Fire will not go on cooldown when Chevreuse uses it. This effect is removed after Short-Range Rapid Interdiction Fire has been fired twice using Hold or after 6s.
C5 Enhanced Incendiary Firepower
Increases the Level of Ring of Bursting Grenades by 3. Maximum upgrade level is 15.
C6 In Pursuit of Ending Evil
After 12s of the healing effect from Short-Range Rapid Interdiction Fire, all nearby party members recover HP equivalent to 10% of Chevreuse's Max HP once. After a party member is healed by Short-Range Rapid Interdiction Fire, they gain a 20% Pyro DMG Bonus and Electro DMG Bonus for 8s. Max 3 stacks. Each stack's duration is counted independently.