Portrait of Lyney

★★★★★PyroBow

Lyney

Spectacle of Phantasmagoria

A famed Fontainian magician who possesses great stage presence as well as gift of the gab. Audiences are enthralled by his exquisite skills, and they hang on to his every clever word.

Region
Fontaine
Released
Version 4.0
GenGuru tier
S DPS

Overview

  • On-field Pyro damage
  • Charged Attack carry

Lyney is a bow user who does almost all of his damage with fully charged Prop Arrows. Each Prop Arrow spends a little of his HP to give him a Prop Surplus stack and drops a Grin-Malkin Hat that explodes for more Pyro damage. His Elemental Skill then cashes in every stack for one large firework and heals him back up. His passive adds a big damage bonus against enemies already affected by Pyro, and that bonus grows with each other Pyro member in the party.

Build him like a standard ATK-scaling damage dealer: ATK, Pyro damage and crits. He works best in teams with two or three other Pyro characters, plus a healer so he can keep spending HP on Prop Arrows.

Weapons

Best first. Every bow on this list links to its page.

  1. The First Great Magic ★★★★★

    His signature bow. It boosts Charged Attack damage directly, and its ATK bonus is largest when most of the party shares his element, which is exactly how he wants to be played.

  2. Aqua Simulacra ★★★★★

    A large CRIT DMG stat, extra HP and a damage bonus that is always on while enemies are near. A strong 5-star alternative.

  3. Polar Star ★★★★★

    High CRIT Rate and an ATK bonus that stacks as he attacks. Good if you already own it.

  4. Scion of the Blazing Sun ★★★★

    The best 4-star for him. CRIT Rate as a main stat, an extra arrow after a Charged Attack hits, and more Charged Attack damage against the marked enemy.

  5. Prototype Crescent ★★★★

    Craftable at the Blacksmith. The ATK bonus needs a Charged Attack weak-point hit, so it is strongest against enemies with obvious weak spots.

Artifact sets

  1. Marechaussee Hunter 4-piece

    The best set for him. Each Prop Arrow drains his HP and each Skill heals him, so the CRIT Rate stacks stay up almost all the time.

  2. Wanderer's Troupe 4-piece

    A simple bow-user set: the four-piece raises Charged Attack damage with no condition to manage.

  3. Marechaussee Hunter + Crimson Witch of Flames 2-piece each

    A stopgap while you farm: Charged Attack damage plus Pyro damage.

Main stats and substats

Sands
ATK%
Goblet
Pyro DMG Bonus
Circlet
CRIT Rate or CRIT DMG
Substats
CRIT Rate > CRIT DMG > ATK% > Energy Recharge

Talent priority

  1. Normal Attack Card Force Translocation
  2. Elemental Burst Wondrous Trick: Miracle Parade
  3. Elemental Skill Bewildering Lights

Teams

  • Mono Pyro

    Three Pyro members max out his passive and his signature bow. Bennett buffs ATK and heals, Xiangling adds off-field Pyro, and Kazuha groups enemies and boosts Pyro damage.

  • Mono Pyro with Xilonen

    Xilonen lowers enemy Pyro RES and heals, while Bennett and Xiangling keep the Pyro count high for his passive.

  • Budget Mono Pyro

    All 4-stars. Thoma's shield keeps Lyney safe while he aims and still counts as a Pyro member for his passive.

Tips

  • Prop Arrows only drain his HP while he is above 60% of his Max HP, and the Energy refund and extra Hat damage from his passive depend on that drain. Keep a healer like Bennett in the team so he can keep paying HP.
  • His passive only boosts damage against enemies already affected by Pyro. Let an off-field Pyro character such as Xiangling hit first, or open with his Burst.
  • Use his Burst to move around, then let it end to drop a Hat and gain a Prop Surplus stack before you start aiming.
  • Fire a few Prop Arrows to build stacks, then use his Skill to spend them all at once. The Skill also heals him, which lets the next arrows drain HP again.

Other character guides recommend Lyney as a teammate in these teams.

See every team comp, grouped by reaction.

Base stats at level 90

Base HP
11021
Base ATK
318
Base DEF
538
CRIT Rate
24.2%

Talents

Normal Attack Card Force Translocation
Normal Attack Performs up to 4 consecutive shots with a bow. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging. ·Charge Level 1: Fires off a Pyro-infused arrow, dealing Pyro DMG. ·Charge Level 2: Fires off a Prop Arrow that deals Pyro DMG, and upon hit, it will summon a Grin-Malkin Hat. When firing the Prop Arrow, and when Lyney has more than 60% HP, he will consume a portion of his HP to obtain 1 Prop Surplus stack. Max 5 stacks. The effect will be removed after the character spends 30s out of combat. The lowest Lyney can drop to through this method is 60% of his Max HP. Grin-Malkin Hat ·Can taunt nearby opponents and attract their attacks. Each opponent can only be taunted by the Hat once every 5s. ·The Hat will inherit a percentage of Lyney's Max HP. ·If destroyed, or if its duration expires, it will fire off a Pyrotechnic Strike at 1 nearby opponent, dealing Pyro DMG. Only 1 Hat can exist at any given time. Arkhe: Pneuma At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG.
Elemental Skill Bewildering Lights
Lyney does a flourish with his hat, unleashing a firework surprise! When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP. When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike. The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG.
Elemental Burst Wondrous Trick: Miracle Parade
Unleashing his magic, Lyney turns himself into a Grin-Malkin Cat that can move around quickly. (Not to be mistaken for the Grin-Malkin Hat. They're two different props!) When the Grin-Malkin Cat gets close to opponents, it will send flames falling down on them, dealing at most 1 instance of Pyro DMG to each opponent. When the duration ends, he will dismiss the Grin-Malkin Cat and ignite fireworks that deal AoE Pyro DMG, summon 1 Grin-Malkin Hat, and grant himself 1 Prop Surplus stack. Grin-Malkin Cat can be actively canceled.
Passive talent Perilous Performance
If Lyney consumes HP when firing off a Prop Arrow, the Grin-Malkin hat summoned by the arrow will, upon hitting an opponent, restore 3 Energy to Lyney and increase DMG dealt by 80% of his ATK.
Passive talent Conclusive Ovation
The DMG Lyney deals to opponents affected by Pyro will receive the following buffs: ·Increases the DMG dealt by 60%. ·Each Pyro party member other than Lyney will cause the DMG dealt to increase by an additional 20%. Lyney can deal up to 100% increased DMG to opponents affected by Pyro in this way.
Passive talent Trivial Observations
Displays the location of nearby resources unique to Fontaine on the mini-map.

Constellations

C1 Whimsical Wonders
Lyney can have 2 Grin-Malkin Hats present at once. Additionally, Prop Arrows will summon 2 Grin-Malkin Hats and grant Lyney 1 extra stack of Prop Surplus. This effect can occur once every 15s.
C2 Loquacious Cajoling
When Lyney is on the field, he will gain a stack of Crisp Focus every 2s. Each stack will increase his CRIT DMG by 20%. Max 3 stacks. This effect will be canceled when Lyney leaves the field.
C3 Prestidigitation
Increases the Level of Normal Attack: Card Force Translocation by 3. Maximum upgrade level is 15.
C4 Well-Versed, Well-Rehearsed
After an opponent is hit by Lyney's Pyro Charged Attack, this opponent's Pyro RES will be decreased by 20% for 6s.
C5 To Pierce Enigmas
Increases the Level of Wondrous Trick: Miracle Parade by 3. Maximum upgrade level is 15.
C6 Guarded Smile
When Lyney fires a Prop Arrow, he will fire a Pyrotechnic Strike: Reprised that will deal 80% of a Pyrotechnic Strike's DMG. This DMG is considered Charged Attack DMG.